Friday, June 15, 2007

It's not the size that counts...


Ya know, I saw this a few months ago, but it never ceases to impress. If you haven't heard of .theprodukkt then either you are living under a proverbial internet rock, or you have a life. But for those who don't know .theprodukkt is a German tech group that specializes in extreme compression of video, audio, and 3D graphics. It all started with .kkrieger a short, but surprisingly detailed first person shooter that fit into, yes this number is correct, 96 KiloBytes. That right, thats less than 1/10 of a single megabyte. This screen shot of the game is almost 4 times the size of the actual game. Its truly outstanding the size you can compress things.

The way the technology works is as if you have a symphony playing a song. Now to compress that size of a production, how about just having the sheet music? The musicians are like your computer. Instead of storing many textures, 3D models, or sounds in the game, (Which almost all conventional games today do), how about handing your computer the "sheet music" to make all of those previously pre-stored files before you enter the game. So all you need is a small file telling your computer how to render all those aspects and put it together. Basically it is making your computer do all the work beforehand.

So, download the FPS .kkrieger, check out some of their tech demos in 64KB here and here, and be amazed at what some creative thinking can do.

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